الثلاثاء، 16 سبتمبر 2008

MY tools that i use in Game Design


Sorry Guys i can't type arabic right now 
but i will list some tools 
that i use in Game Design 


First of All 
is my 3D & 2D App 


Reason :- maya is not only make the modeling much easier but also can make the rigging easier too 
 
Zbrush help you to add many details in your model then export it in maya and make a normal mapping easy right 
+ i use it to make texture for my model 

 
i think everybody know the reason 
First i used it to draw & paint Concept art 
+ people use it in texture 


Well i don't know how to USE THE MOTION SYNTHEsis 
but the nice about it that it make animation with phys simulation 
read me more in there Official website 
http://rapidshare.com/files/83305206/Endorphin2.5.2.rar 

==Game Engines== 
Well that is the game engines that i used before 

Dx studio 
 
Free for Freeware Games 
it use Java like language 
support Ageia physix 
Well it support many 3d format that why i liked it 
DX Studio - 3D Editor & Real-time 3D Engine


 
Mugen 
is more like a kids play than Game engine 
make a Fighting Games 
M.U.G.E.N - Wikipedia, the free encyclopedia



Panda3D 
a python game engine 
is very powerful 
the bad thing that it does not have a world editor 
http://www.panda3d.net/ 

Reality Factory 
ONE of the Easiest Engines in World 
but it use Genesis 3 as graphic engine 
so the Graphic is outdated 
but it is very powerful tools have a numbers of Great Features 
http://www.realityfactory.info/cms/ 


 
http://sauerbraten.org/ 

fps game but with the source Code & level editor 


i hope the topic was useful



 
XNA Game engine but with level editor & other things 
it use C# 
NeoAxis Engine - Description

The Beginning

Well i decided to start blogging from now on To share my thoughts with everyone